A number of exclusive graphics features have been revealed for the Gears of War 4 PC version. These will all be working together in order to take full advantage of the power of PC gaming. The Xbox One versions of the game will be locked to 30 frames per second.
The various graphics features included in the Gears of War 4 PC version include dynamic resolution support (with every resolution being supported by its own field of view setting), increased texture resolution (up to 4K for some groups), a benchmark mode, the ability to fully remap the various controls for the PC version, and far more comprehensive video settings.
The Gears of War 4 PC version is only one of the PC versions of various other Microsoft-published games that will be part of the new Xbox One Play Anywhere program, which allows you to buy them on the Xbox One, then play them on your PC free of charge.
Gears of War has always been a console-exclusive series until the Ultimate Edition was released earlier this year, but now that The Coalition is developing it, and Microsoft is pushing cross-platform play between the Xbox One and PC, that’s a thing of the past.
One of the main worries for the game, however, is how smooth the launch will be. When they each released, both the Gears of War Ultimate Edition and Quantum Break both experienced a large number of problems on PC, with Quantum Break’s being bad enough that Microsoft offered refunds.
With luck the Gears of War 4 PC version will be able to launch smoothly and relatively free of any crippling bugs (and, unlike Quantum Break’s PC version, will actually have an option to quit the game in its menu), but we’ll just have to see when the game finally rolls out October 11.