Coming with a new game developed by a new studio, the Gears of War 4 multiplayer is also going to be undergoing a few changes. Since Gears of War 4 is going to be given a playable multiplayer demo at San Diego Comic Con (which starts today), The Coalition has given us a sneak peek into what the multiplayer is going to be like.
To start, the Gears of War 4 multiplayer is going to be divided into two separate parts: Core and Competitive modes. Core settings are the default settings that you use when you just want to play for fun. Competitive mode is exactly what it sounds like, and allows you to customize a game to go into an eSports sort of setting. Competitive mode will be turning down damage and reducing the effect of the game’s aim assist.
Some of the weapons in the Gears of War 4 multiplayer have been changed since the game’s first multiplayer beta began back in March. The ability to hit an Active Reload at any time while playing was added in (giving a 5% damage increase), and various weapons such as the Gnasher Shotgun, the Hammerburst assault rifle, and the smoke grenade, have also had adjustments following the beta.
The Core gameplay has had a number of adjustments made to how you move around cover, allowing you to have more movement options to be more mobile during a firefight. The Roadie Run’s camera (which infamously jiggled around a lot as you ran) has also been adjusted to help prevent people getting motion-sick.
The Gears of War 4 multiplayer has also had a major visual upgrade. The game’s multiplayer now runs at a smooth 60 frames per second, and various lighting and shadows have been worked on to make the characters feel more like they’re part of the world.
Finally, the map design has been adjusted, allowing a good mixture between long, medium, and close-range combat.
If you’re going to Comic Con, you’ll be able to see all of these multiplayer changes at some point during the convention, so be sure to let The Coalition know what you think before the game releases this October.