The major controversy surrounding the original Watch Dogs was a very noticeable graphical downgrade. The game looked terrible compared to what Ubisoft showed in Summer of 2012.
Watch Dogs downgrade sparked a debate about how developers shouldn’t show improved vertical slices. Instead, they should bring actual in-game footage that is comparable to the final build.
Anyways, things didn’t end well for Watch Dogs.
It got mixed reviews across the board and failed to meet expectation. However, despite its mediocre performance we have Watch Dogs 2. That’s because Ubisoft always intended to turn Watch Dogs into a franchise.
In a recent interview, Ubisoft spoke about Watch Dogs downgrade and how player feedback pushed them in the right direction.
Watch Dogs Downgrade Explained
According to, Ubisoft Montreal’s Dominic Guay:
One thing to remember is that the first showing of Watch Dogs came in summer 2012, before anyone knew what the Next Gen of consoles and hardware would be. We did our best at the time to predict what that would be and always were forward that this first showing was running on a very powerful PC.
For Watch Dogs 2, we are in a much more predictable context. We have been developing the game on our target platforms from the beginning.
He went on to say:
We listened to that feedback carefully. The good news is that most of these pushed us in a direction we also wanted to take. As a result, we pushed the importance of hacking gameplay, we improved the driving, we centred our storytelling and characters on the topics we always wanted to explore.
Guay revealed that Watch Dogs 2 map is device as big as Watch Dogs. It is a more varied, dynamic, and flavourful setting. Ubisoft is also introducing new land and water based vehicles in the game.
Watch Dogs 2 will release on PlayStation 4, Xbox One, and PC later this year.