The Coalition has revealed that there will indeed be Gears of War 4 microtransactions. However, the system that they are running them on sounds similar to the Halo 5 REQ cards or Titanfall’s burn cards, both of which confer bonuses in multiplayer until the player that uses them dies. This goes against the system of “Pay to win” that many games with microtransactions use.
Gears of War 4 microtransactions will allow players to obtain various cards through a variety of ways. These ways include destroying other cards to combine them into a new one, playing normal sessions, or just buying them with real money. Even then, the cards that will result will be entirely random.
Some of the cards The Coalition showed off as examples of what players would get in the multiplayer included a Vintage JD skin, a Vintage Gnasher shotgun, a Vintage JD emblem, and a bounty that gives you 1000 XP for winning a game while using a Vintage JD skin.
Other microtransaction cards also give you equipment and abilities for the game’s Horde, a mainstay of the series (and man other games) since it first began in Gears of War 2.
Cards in Titanfall and Halo 5 are both cards that you get simply through playing games, or earning points that you can then redeem for new cards. These cards are only available for you until you use them, and then go away when you die in a match.
If the Gears of War 4 microtransactions aren’t play to win, it will go a long way towards making the game balanced for everyone, rather than having players that have money to burn buying the best gear and ripping through everyone else.
Gears of War 4 comes out on October 11, and will be a part of the Play Anywhere program on Xbox One and PC.