Hideo Kojima: PlayStation Made Metal Gear Solid Possible
Metal Gear Solid franchise is pretty much synonymous with stealth games coupled with some absurd, over the top story telling but according to its creator Hideo Kojima, there might not have been a franchise if it hadn’t been for the timely arrival of Sony’s PlayStation 1 home console.
During this year’s Develop Conference, Hideo Kojima talked about how the series was originally just going to be the two Metal Gear games, which were finished by 1990 and limited by that time’s technology and ended up being 2D games.
Apparently after the release of Metal Gear 2, Kojima pretty much abandoned the series and worked on other games until he heard about some new tech on the way, the original PlayStation and how it was capable of 3D polygons created in real time which would revolutionize gaming.
“For me, Metal Gear as a series was complete, finished to me, but that point I thought I would be able do what I originally intended to do with these polygons in real time. For example, if you are hiding under a table you can change the point of view, or hiding in a locker you can let the player see how it looks from inside the locker”. Said Kojima while thanking PlayStation for making the Metal Gear Solid franchise a reality.
The latest entry in the franchise, Metal Gear Solid V: The Phantom Pain released last year to great praise and is significant for a number of reasons, one of which is the departure of Hideo Kojima from Konami Productions, the publishers of the series as well as bringing the story of the franchise full circle (if you are able to follow the plot of the series)
The game is also expected to receive a new update soon that would allow players to create Custom Side Ops.