We have been talking a lot about how amazing Gran Turismo Sport is looking and how top notch Polyphony Digital is – only if they wouldn’t ditch a lot of features in Sport. However, things were not always the same. In fact, the series creator Kazunori Yamauchi says that the PS3 er was basically a nightmare for them!
Polyphony Digital had developed and released Gran Turismo 6 for the PlayStation 3 at a time when Sony Computer Entertainment had already launched the PlayStation 4.
There were a number of reasons, but the end result of all of those reasons was that the game did not sell as much as it should have. In fact GT5 had sold more than GT6. Yamauchi recalls that they were always under pressure to generate sales, which made the situation worse.
At the same time, the conditions for GT6 were really against us, mainly because the PlayStation 3 hardware was a very difficult piece of hardware to develop for, and it caused our development team a lot of stress. So [GT]5 and [GT]6 was really a nightmare for us.
On the other hand, Polyphony Digital believes that the PlayStation 4 “has the ability to answer to our expectations,” which the PS3 did not. However, the late entry in the latest generation of consoles was also a good thing for the developers, he says.
So it was actually good for us that we started developing for PS4 later on because we then really had the time to do [research and development] on the performance of the hardware which enables us to do things like the physics-based rendering, so it was really good for us that we weren’t in a rush to get something out.
Oh and by the way he also pitched in some praise for the hot looking Gran Turismo Sport, claiming that it was the most innovative title since Gran Turismo 1!