Developing No Man’s Sky is The Hardest Thing; Dev Refers to Fan Reaction to Delay
The managing director of Hello Games, Sean Murray, was threatened with life by some lunatics who thought it was cool to respond like that to the No Man’s Sky delay. However, the developers persevered despite this being the hardest thing they have ever done.
After being silent on the topic for some time, Murray has provided us with a short update on the state of development, He made a reference to the way a large number of the community members had reacted to the delay, but added that not everyone was acting so immature.
Promising “the universe will be yours very soon,” he commented on the situation that everyone in the community needs to recall because come on, that is not how you should react, people!
We knew that people would be disappointed, and we’ve certainly heard a lot from some who decided to tell us all about that. But we’ve also heard some super nice words of support as we make the final push.
Needless to say, the game being delayed was going to be disappoint people, but Murray says No Man’s Sky is also the hardest thing that they have ever worked, with a team that is much smaller than what any professional would expect.
That is not all, we can’t emphasize enough on the expanse of the universe they have created, it is so huge no one in their right minds should be okay with getting anything less polished than the finished product.
I’ve said it before, but No Man’s Sky is the hardest thing I’ve ever worked on. It’s even bigger than you can imagine. This is a type of game that hasn’t been attempted before, by a smaller team than anyone would expect, under an intense amount of expectation.
The game is now releasing on August 10 for PC and PlayStation 4.