Mass Effect Andromeda Morality System is yet another thing in the game that is moving away from thee original trilogy – previously it was revealed by Bioware that your decisions in Mass Effect 3 won’t impact anything in the upcoming game.
This time, we have been told that the developers have decided to “move away” from the Paragon/Renegade system of moralities that the first three games in the series have followed.
For those of you who are new to the series, Paragon and Renegade moralities were basically Mass Effect’s way of filing between the good and the bad. This was, in the eyes of some, a rather extreme system with nothing to go between the two extremes.
However, that is exactly what has led Bioware to bring in something new to the Mass Effect Andromeda Morality System.
Mac Walters, the creative director at Bioware has shined some light on this previously unknown development in the game, revealing that the team had chosen to opt for a more open approach with some “shades of grey” in between the black and the white.
I think in general, with all this sophistication of games or engaging in any kind of entertainment right now, [gamers are] looking for more of those shades of grey. I think now we’re moving away from [Paragon/Renegade System]. We’ve been looking for other ways to engage more of those shades of grey; less about it being obviously being right or wrong and more about giving people a sense of choice
Bioware has been able to revamp the Mass Effect Andromeda Morality System primarily because the game has now moved on from the story of Shepard, as Walters rightly points out, the old system really was an integral part of things that made him what he was.
Mass Effect Andromeda releases in March 2017 on PC, PlayStation 4, and Xbox One.