According to Rod Ferguson, Gears of War 4 Horde mode won’t be like Gears of War 3. He explains that in Gears 3 it felt more like a vending machine where you put the coin in, fortification appears and that was it.
However, with Gears of War 4 the developers are going back to the way things were in Gears of War 2. Gears of War 4 horde mode will be like a sandbox where the choice is up to you.
When I started up Gears 4 what I really wanted to go back to was this notion of emergent gameplay. I liked Gears 3 horde, but it became a tower defence game, kind of like a vending machine. You put in a coin, fortification appears and that was it. And what I loved about Gears 2 horde was that notion of that you’re playing shields, and you’re planting grenades and you’re just sort of barely surviving, but you’re also making it up as you go along.
I want to go back to that idea of a sandbox where it’s up to you to have that choice. So that’s something I’m really pushing in Horde 3.0 it’s really about not structuring it so much that we lose that emergent gameplay. You can play Horde on every multiplayer map, and so it will be a sandbox, you’ll go defend how you want to defend
Gears of War 2 horde mode was a really popular section of the game and Gears of War 4 horde mode will take a similar direction while improving upon the shortcomings.
The other good thing about the horde mode is that every player won’t have to own the map. If you are playing a particular map, that map only has to be owned by the host while others can join the action.
Moreover, you can play with your friends on Windows 10 PC.
Gears of War 4 will release on October 11 for Xbox One, Xbox One S and Windows 10 PC.