With the release of mod support for Fallout 4 on Xbox One, some modders started to abuse the mod support by re-uploading PC mods as their own. Since the issue came to Bethesda’s attention, the company promised to put a stop to this practice. Now Bethesda requires Steam account for Fallout 4 mods creators to authenticate their Bethesda.net accounts with Steam.
Bethesda apparently took down the walls between PC and consoles with the release of Fallout 4 console mods support. But some console modders started to re-upload PC mods on consoles as their own.
The issue was highlighted by a Redditer, who claimed that Xbox modders took Fallout 4 PC mods, which were broken and cause save files to corrupt and unfinished, packaged them together and uploaded them as their own.
However, the Xbox modder, who stole the mod, blamed the creator of the mod for being a PC Elitist and claimed that he uploaded the broken mod for his own use.
Fallout 4 mods for Xbox One were a huge hit, as Bethesda tweeted that mods used for Fallout 4 on Xbox One were way ahead of ahead of PC. According to the company Xbox traffic was 50x more compared to initial Fallout 4 PC mod support launch.
However, Bethesda did not specified how they define traffic, but the company is happy with the results.
Currently the mod support for Fallout 4 is live for PC and Xbox One, as for the PlayStation 4 the mod support is slated to release next month. However, PS4 mods has a size limit of 900 MB as opposed to 2 GB size limit on Xbox One.
What do you think about Bethesda requiring Steam account for Fallout 4 mods creators to authenticate their accounts? Let us know in the comments.