Zelda: Breath of the Wild is Nintendo Taking a Bold Step in Right Direction

The Legend of Zelda: Breath of the Wild is Nintendo’s latest Zelda title scheduled to release on Nintendo NX and Nintendo Wii U. During Nintendo’s E3 2016 livestream, the company showcased quite an extensive footage of the game.

Not only the game was the most talked about game on the social media, there was a long queue waiting to try out the gameplay demo. Speaking of the gameplay demo, Nintendo actually brought two gameplay demos to E3 2016 – one focusing on exploration element and the other one focusing on the storyline.

Those of you who have had past experience with The Legend of Zelda games will notice some drastic changes right off the bat. Eiji Aonuma has already confirmed that with The Legend of Zelda: Breath of the Wild, Nintendo is letting go some of the traditions that do not bode well with the modern world.

However, even with these major changes and a new, younger group of programmers working on creating the open-world, all the elements fit together nicely and provide a true Zelda experience.

Out in the wild, gathering resources and crafting plays a key element in your character’s survivability. Resources can be gathered from a variety of different elements – by slaughtering animals, from rocks, by cutting down trees, plucking fruits, and more. Once gathered, these elements can be combined in fixed proportions in order to create utility potions and other valuables.

When it comes to gathering these resources, Link is able to climb trees and scale mountaintops. There is, however, a stamina meter which comes into play, barring him to climb indefinitely. Once out of stamina, Link will automatically stop climbing and begin falling down. There are obviously ways to prevent – some more creative than others.

During exploration, you will come across random NPCs. This feature comes at the expense of Nintendo doing away with traditional partners such as Fi, Navi, and Midna. It is not currently known what exact role these random NPC encounters will play in the long run, but it is certainly a breath of fresh air, especially when it comes to Zelda games.

In addition to these random NPC encounters, there are towns and villages as seen in earlier The Legend of Zelda games. These towns and villages in the game are interconnected with each other and to the overall world of the game at large. This is another neat new addition which complements that openness of the game that Nintendo is targeting with The Legend of Zelda: Breath of the Wild.

Another small thing that complements the openness of the game is that Link is not restricted to a certain area from the very onset of the game. As commented on by Eiji Aonuma, if players wish to do so, they will be able to reach the game’s ending boss without even participating in campaign puzzles and other activities.

All in all, Nintendo is right on track in acquainting the younger audience to The Legend of Zelda that we all know and love, but using an approach that does not stray from the game’s core principles and is new at the same time. There is still a great deal that we do not know about the game as the gameplay demo that Nintendo brought forth only comprises of about 1 per cent of the final game.

The Legend of Zelda: Breath of the Wild is scheduled to release sometime in 2017 for Nintendo NX and Nintendo Wii U.