Zelda: Breath of the Wild Towns and Villages to be Interconnected with the Overall Game World

By   /   Jun 16, 2016
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Nintendo officially unveiled The Legend of Zelda: Breath of the Wild during Nintendo’s E3 2016 livestream. During the extensive gameplay footage that was showcased, many details were confirmed, but there still remains a great deal that we do not know!

One of the major changes that are being introduced in The Legend of Zelda: Breath of the Wild is that the world is completely open. The game’s producer Eiji Aonuma has already confirmed that speedrunners – who like to complete the game as quickly as possible – will be able to reach the end boss without solving any puzzles and participating in the campaign right from the start of the game.

This open nature of the game world begs the question – will traditional towns and villages from the past game make an appearance in Breath of the Wild?

While we did not see a hint of these traditional towns/villages in the extensive gameplay demo that we saw, the game’s producer Eiji Aonuma has confirmed of their inclusion. Aonuma did not disclose too much about towns/villages in the game, but he did say that villages in the game are interconnected to the story and the overall world:

I can’t share too much about villages because to tell you how the villages work, they’re interconnected to the story and overall world.

Given the scale of the game which is estimated to be a tad smaller than Nintendo’s Xenoblade Chronicles X, I’m pretty hyped to see how the entire village system will turn out to be!

In relevant Breath of the Wild news, Nintendo has provided an explanation of why there will be no female Link in the upcoming Zelda iteration. While we do not agree with Nintendo on this, you can read up more by heading over to the post.

The Legend of Zelda: Breath of the Wild remains without a fixed release date, but Nintendo has confirmed that it will launch sometime during 2017 for Nintendo NX and Nintendo Wii U.

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