At their E3 2016 press conference a couple of days ago, Bethesda Softworks officially revealed a Skyrim Special Edition for all the major platforms of the current generation consoles as well as the PC platform.
However, we have clocked tons of hours in the original version of the game, where does all that go when we start playing the special edition?
This begs the question about save transfers, and luckily, Pete Hines the vice president of public relations and the marketing head of Bethesda Softworks has an assurance for us on that front, at least for the PC fans.
A couple of hours ago, he posted a tweet on his official Twitter profile saying:
Chatting [with] Todd [Howard] just now, able to confirm on Skyrim SE for PC: 64-bit, Saves should transfer, Separate creation kit to upload mods to Bnet.
So yes, the PC fans are in good hands. Although I would want to say the same for the console users but since it is a generational leap, Hines has confirmed that there will be no such feature for the PS4 and Xbox One versions of Skyrim Special Edition.
— Pete Hines (@DCDeacon) June 15, 2016
The thing I get bogged down with is why exactly is Pete Hines sounding so unsure of it. This is indeed a confirmation of the feature on PC, but did you notice how he says the saves “should” transfer? Sounds pretty unconfident.
However, that would probably be because there is a lot going on with the game’s development and improvements. Since Skyrim was huge, the workload is also supposed to be huge on this project.
Another good news for people who will play the Skyrim Special Edition is that the game is going to support mods on the Xbox One and PS4 versions of the game too.
Game releases to PlayStation 4, Xbox One and PC on October 28, 2016.