The EA Play event has brought forth the release date of Titanfall 2 as well as confirmation that the game is coming to Xbox One, PS4 and PC. Now, we have some more details not only on the quality of the PC version but the Titanfall 2 campaign as well.
Drew McCoy, game producer at Respawn Entertainment, has confirmed that the PC version of the game is not going to be just another crappy port from the console versions of the game.
More than that, he went on to confirm that while the console versions of the game are going to run at 60 frames per second, they will support 144Hz on the PC version of the game, suggesting how fast paced the gameplay should be.
The reason for this is that Respawn Entertainment “care about the PC guys a lot,” and that they also “don’t like making a crappy console port.”
That is not all, McCoy went on to talk about the Titanfall 2 campaign. Apparently, there are going to be things that no one is going to be prepared about.
Unlike what some of us were expecting, the campaign mode of Titanfall 2 is more than just basic training sessions, but in fact a “meaty” offline component of the game. Here’s an excerpt from what McCoy had to say about it:
It’s important to know this is not a bunch of training missions from multiplayer levels with bots. This is a meaty single-player game you play offline. It’s a huge portion of the game. We’re going to find a huge number of people who only play this. There are some interesting avenues that the campaign takes which I don’t think people will be prepared for.