Overwatch is out now on PlayStation 4, Xbox One and PC. The game is one of the most addictive shooters you’ll play this year. Developed by Blizzard, Overwatch is a fantastic arena shooter, offering 21 unique characters to its players.
Since it is a Blizzard game, the hardcore fan base is backing the game to death. It’s been received well from both critics and the community but it seems many of its shortcomings aren’t being discussed, shortcomings that would normally generate an outrage in the community where fans would be out for blood.
Overwatch is a fantastic game and it is hard to keep your hands off it. However, playing it for a longer period of time makes you question its price to value ratio. It costs $60 on consoles and offers only 3 main game modes played across 12 maps, no single play campaign, lame microtransactions, lazy PvE content, no ranked mode (for the time being),.
It is perplexing how the same reviewers were more than happy to rip apart Star Wars Battlefront and Destiny for lack of content but are OK with Overwatch having the same issues.
Overwatch is a much more fun game to play, way better than Battlefront or Destiny in my opinion, but does that justify its $60 premium price tag on consoles? Overwatch is not a 10/10 game in its current state but it seems it is getting a pass for being a Blizzard game.
The game is available for $40 on PC and same should be the case on consoles.
Microtransactions are lame, random loot boxes appear and give you nothing exciting. We have sprays, character icons, voice lines for random heroes you don’t even play with and skins. There is literally no variety to weapons at all.
With that said, Overwatch is still an amazing game but it is in no way a 10/10. Overwatch would be great as a free to play game with meaningful microtransactions.
Overwatch is priced at the same level as a top-tier AAA title, even though it delivers a fraction of the content that you’d expect and that is a major issue no one is conveniently discussing.