Blizzard has recently released World of Warcraft Patch 6.2.4 Hotfixes as a follow up on the main update, and with these hotfixes, they are primarily attempting to improve the new player experience.
The problem was that when newcomers joined the game they mostly complained about enemies being too easy. There was a very low level of challenge. This problem has been reported mostly by players between level 1 and 20, which is why the said update is also focusing on the same area of leveling.
World of Warcraft Patch 6.2.4 Hotfixes
- Most quest bosses from level 1-20 should now be multitap and will scale their health with the numbers of players fighting them.
- Added dynamic respawn behavior to most level 1-20 outdoor areas, so that spawns will be more readily available during times of high player traffic.
- Players who die in low-level dungeons should now release to the entrance of the dungeon, consistent with the practice in dungeons from more recent expansions.
- Level 1-10 enemy NPCs now deal slightly more damage.
- Reduced the bonus to out-of-combat health regeneration that players receive when below level 20.
- Reduced player damage at low levels to improve overall combat pacing. In general, Strength and Agility classes saw a larger reduction in damage than did casters. Damage dealt is unchanged from level 40 onwards.
With Blizzard focusing on new players, it is clear that they expect the number of newcomers to go up from the average in the days to come – which would be primarily attributed to the Warcraft Movie… but hey we heard it isn’t as great as we thought!
Of course the old timers and the veterans are least bothered about what goes on at the initial levels now, but with a view of expanding the community, this surely is a good step. Don’t you think?