Don’t Expect Gran Turismo Sport to be a Hardcore Simulation: Polyphony

Of course the Gran Turismo series is a simulation racing game, but with Gran Turismo Sport you should not expect the most hardcore simulation experience, as this has been confirmed by developer Polyphony Digital itself.

That doesn’t mean it ceases to be the hottest racing title we have in sight thanks to the intricately designed cars, each of whom has been given the premium treatment this time.

Gran Turismo SPort is Not a Hardcore Simulation Game

We are not sure if you could have picked it from the very recent gameplay video we shared with you for the game, but the chief executive officer of Polyphony Digital and the producer of Gran Turismo series, Kazunori Yamauchi has revealed it himself.

Being a professional racing driver, Yamauchi spends time at the Nürburgring motorsports complex of Germany (also for game development related research probably), it was there that he was asked a few questions about the basis of Gran Turismo Sport.

Yamauchi said that Sport is “not marketed as being a hardcore driving simulator” and also that the game is “not only about aggressive driving” but much more than that.

He basically suggesting that the expected customer base of the game is going to grow larger than the hardcore simulation racing fans by the inclusion of all kinds of drivers.

The developers of Gran Turismo Sport have been boasting of giving an opportunity to every type of player something to like in the game as well as a racer to express themselves well. The game also does that with style at 1080p and 60FPS, although it is just 50 percent complete.

Preorders for the game are already being accepted by Sony although it will release months from now, on November 15, 2016.

Thanks, Gamereactor.