Overwatch Isn’t a MOBA, So Could It Be the Next Team Fortress 2?

By   /   May 19, 2016
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We have had a number of new and old, longstanding MOBA in our midst, there is not a soul who has not heard of League of Legends and Dota 2, and now we have so many more like Smite and Heroes of the Storm. However, what a number of people have been doing wrong is categorizing Overwatch among them.

While the game’s open beta was such a major success that nearly 10 million gamers already have a first hand experience of it, there still is a large chunk of gamers who are probably keeping it shelved because they expect it to be another of Blizzard Entertainment’s MOBA games.

Could Overwatch Be The Next Team Fortress 2?

Contrary to the aforementioned misconception, Blizzard’s latest entry is actually more in line with Valve Corporation’s Team Fortress 2 which is still going strong despite being nine years old.

Undoubtedly, the game does have some MOBA like feel, especially when you are looking at the flashy character design, the depth of work done on them as well as the undeniably MOBA-like artwork. Needless to say, the name of the game also does a good job of confusing newcomers.

The character design and purpose, combined with some striking gameplay features that make it resemble to the MOBA genre are all true, but there is much more in it that shouts Team Fortress 2 even.

Things that make it less of a multiplayer online battle arena game and more of a Team Fortress 2 kin include its first person shooter perspective, above all. You enter the game and you see that it takes you down to the battleground unlike any MOBA.

While LoL and the likes would rely heavily on just territory war and capturing points, Overwatch mixes that with Team Fortress 2 elements like capturing the flags as well as escorting assets.

There is more, the game’s characters are more of individual personalities than heroes with specific archetypes. You also get specific strategic purposes, character classes, unique play-styles and much more.

Even when you are talking of the gameplay itself, you will smell Team Fortress 2 as the game asks for strategic usage of different characters as a team focused on a given objective, the changing of which will push you to replace a character on the fly and re-strategize. You choose how you want to proceed: sniping, turtling, rushing or whatever you want.

Every Dota 2 or LOL game brings in-match upgrades and developments, which is not the case with Overwatch. The element of balancing different types of characters with one another replaces the “good champion-bad champion” rhetoric too.

What’s more even some characters completely follow Team Fortress 2 loadouts; you have got characters that easily qualify as default sniper, bow sniper, default demoman, wrangler engineer, gunslinger engineer and so on in both Overwatch and Team Fortress 2.

Needless to say, the game doesn’t have leveling up, lanes or equipment being switched as well, which is again something that separates it from usual MOBAs while some features like timer based abilities and 6v6 teams bear most of the weight for this being called a MOBA – incorrectly.

Blizzard Entertainment has also said that they are neither making a MOBA nor a Team Fortress 2 rip-off (no offense intended) because their future paths are, apparently, much different from both. However, we’ll start figuring out once it releases on May 24, 2016 – do keep in mind that game copies are being shipped a day early and we are also giving away a copy of the game for free!

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