Battlefield 1 and Trench Warfare Weren’t Readily Accepted by EA DICE
Ever since Call of Duty Infinite Warfare trailer was released people have been hating on it for being too far-flung into the future, and ever since Battlefield 1 was released people have been debating whether WWI and the trench warfare-stained history of it is too sensitive a topic for a game.
Guess what, even the developers had their doubts about it. So much so that Patrick Soderlund, the head of EA Studios and the founder of DICE himself had rejected the idea when it was first pitched to him.
The reason behind it? His then limited knowledge of the scope of the Great War; he too thought that the World War I was just trench warfare and that was not something worthy of being celebrated in a game.
However, WWI was not just trench warfare and so is not Battlefield 1, in fact the developers have been telling us that the game is going to tell the story of individual soldiers, giving importance to those who deserve.
Soderlund has discussed their choice with the investors, assuring them that it was not a problem:
When the team presented the idea to me of World War I, I absolutely rejected it. I said World War I, it’s trench warfare; it can’t be fun to play.
If you look at what other partners in the industry are doing, they’re going into sci-fi; we’ve had a lot of success in the modern military space. But we felt like there was a need for a change.
I am pretty sure that nudge towards Infinity Ward’s Call of Duty Infinite Warfare was just to show the investors how the only other option for the game’s setting was being hated on by millions of fans.
He also added that “we have to remember that so far, we have only shown one trailer,” what other punches do you expect Battlefield 1 to pack?