It’s disheartening to know that even such a success-guaranteed game as Uncharted 4: A Thief’s End has fallen victim to microtransactions, but thankfully, according to GameStop, the Uncharted 4 microtransactions system that will be releasing with the game will not be vital in order to play the game and do well.
The fact that the game would have microtransactions was first announced back at Paris Games Week 2015, at the end of October. Following that, at a panel at PAX Australia, Naughty Dog’s Community Strategist Arne Meyer clarified the situation.
Entitled “Naughty Dog Points,” the Uncharted 4 microtransactions system would work like this: When players first begin to play multiplayer, they would get a small number of points so that they could try the system out. While you can’t get points just for playing multiplayer, you are still able to unlock pretty much everything you could get with the Naughty Dog Points just from playing the game’s story mode.
Meyer also said that the microtransactios are being done in order to keep Uncharted 4’s multiplayer going, as Naughty Dog still has a good multiplayer community in Uncharted 2 and Uncharted 3.
Now, with Uncharted 4 releasing tomorrow worldwide, GameStop has unveiled the costs for the Uncharted 4 microtransactions and what they would get you.
For five US dollars, you would be getting 499 Naughty Dog Points. Paying 20 dollars would get you 3200 points, 35 dollars would get you 6,500 points, and the highest tier, 50 dollars, would get you 10,000 points.
Other games have also begun giving out small aesthetics in return for microtransactions, such as Bungie’s RPG/first-person shooter Destiny, which allows you to purchase new emotes, ships, and jetbikes in exchange for “silver,” which you can buy.
Time will tell whether or not making the Naughty Dog Points turns out to be worth it for Naughty Dog, but at least they aren’t gating off any content.