Blizzard Entertainment had a bit of help to make shooting mechanic of Overwatch just right. Overwatch is the first true FPS by Blizzard and when it came to make the shooting mechanic and gunplay perfect, Treyarch helped Blizzard to achieve it.
When this FPS made its leap towards consoles, one difficulty that developers had to face was the lack of precision in console controller`s thumbstick as compared to mouse on PC, and developer Treyarch helped Blizzard entertainment to overcome this problem by assisting the developers to integrate aim assist in the game.
Game director Aaron Keller explained:
If you’re not familiar with the terminology, aim assist isn’t ‘auto aim,’ it’s just the game making it a bit easier to keep your crosshairs on the target.
Aim assist is most notable when it us turned on that the recticle slows down just a bit when passing by the head of an opponent.
Keller said aim assist is frequently used in console shooters, making it something the Black Ops team is quite familiar with.
According to the developer, working with Treyarch is nothing new:
The funny thing is, we collaborate with a lot of different Activision studios. We collaborate with the Destiny team, when they were building Destiny they wanted to talk to some of the people at World of Warcraft to see how they made some of their content. And we’ve gone to Treyarch a number of times and talked to them, whether it’s about some of their guts of the engine features, or whether it’s about tuning changes. And they’ve come out and looked at some of our stuff, too.
Additionally Keller mentioned that Blizzard Entertainment will stive to have as much parity as possible regarding game updates for all platforms.
Overwatch is scheduled to release on May 24 on PC, Xbox one and PlayStation 4.