Dota 2 Update 6.87 Adds 15 Second Voting Phase to Ban Heroes

By   /   Apr 26, 2016
DOTA 2 Forum Hack

DOTA 2 Update 6.87 brings a 15 second voting phase to ban heroes, each player votes for a different hero. Once the voting ends, half of the heroes that were voted will be randomly selected and banned.

Two Players won’t be able to vote for the same hero. The random ban selection will choose at most 3 heroes from one specific team’s votes, to evenly split.

Each team can now minimap UI by using the new Scan ability. Starting HP is increased from 180 to 200. Meanwhile, HP per strenght is now 20. Hero base mana is increased from 0 to 50 and intelligence now helps increase your spell damage by 1 percent per 16 intelligence points.

  • Stats hover on your hero now shows you your total Spell Amplification, including Aether Lens.
  • Lane Creep health upgrade increased from 10 to 12 HP
  • Tier 2 towers damage now same as Tier 3
  • Towers now grant an armor aura to allied heroes
  • Tower True Sight range reduced from 900 to 700
  • Initial Bounty Rune no longer gives experience
  • Melee hero attack range increased from 128 to 150
  • Lane Creep Aggro duration increased from 2 to 2.5
  • Lane Creep Aggro cooldown increased from 2 to 2.5
  • Melee Creep gold bounty reduced from 40 to 38
  • Melee and Ranged Creep gold bounty upgrade over time increased from 1 to 2
  • Melee creep experience reduced from 62 to 45
  • Ranged creep experience increased from 41 to 90
  • Experience required to get to level 8 and 9 rescaled from 600/1200 to 800/1000
  • Ethereal now blocks in-flight attack projectiles fully, rather than just ones launched before Ethereal
  • Evasion now uses Pseudo-Random Distribution
  • Evasion is now calculated on impact rather than on launch
  • Centaur Courser health reduced from 550 to 350
  • Centaur Courser armor reduced by 1
  • The large Centaur camp now spawns 2 Centaur Coursers instead of 1
  • Roshan Magic Resistance reduced from 75% to 55%
  • Roshan HP increased from 7500 + 125/min to 8000 + 175/min
  • Roshan experience bounty changed from 1789 to 750 + 20/min
  • Double Damage and Haste no longer have special rules for being dispelled by Spell Immunity
  • The following buffs are now purgeable: Nightmare, Spawn Spiderlings, Malefice, Cold Snap, Corrosive Skin, and Leap movement speed buff
  • Minor adjustments to cast range mechanics to reduce overly long cast ranges when the target is moving quickly
  • Illusions now benefit from Damage Block
  • Captains Mode Pick time from 40 to 30 seconds
  • Captains Mode Bonus time from 110 to 130 seconds
  • Captains Mode: Adjusted the order of bans in the 2nd ban phase (from 1st/2nd/1st/2nd to 2nd/1st/2nd/1st)
  • Captains Mode: Adjusted the order of picks in the final pick phase (from 2nd/1st to 1st/2nd)
  • Captains Mode: The overall pick/ban order for the two teams is now:
  • Ban1: 1st/2nd/1st/2nd
  • Pick1: 1st/2nd/2nd/1st
  • Ban2: 2nd/1st/2nd/1st
  • Pick2: 2nd/1st/2nd/1st
  • Ban3: 2nd/1st
  • Pick3: 1st/2nd
  • Removed Strong armor type, and moved affected units to Soft type, which is now renamed to Basic type
  • Roshan armor type from Basic to Hero
  • Dark Troll Summoner attack type from Pierce to Hero
  • Thunderhide attack type from Basic to Hero
  • Dark Troll Summoner damage reduced from 55-60 to 40-45
  • Thunderhide attack damage reduced from 71-78 to 60-65
  • Harpy Stormcrafter mana pool reduced from 540 to 400
  • Satyr Tormenter mana pool reduced from 600 to 400


  • Adjusted the position of the bottom Radiant Tier 2 tower and nearby trees
  • Moved the ramp between the Dire Secret Shop and the Dire ancients further back a bit and made it narrower
  • Increased the width of the ramp behind the Radiant bottom Tier 2 tower
  • Added a new ramp to the left of the bottom Dire Tier 1 tower
  • Added a new ward spot in the middle of the Dire jungle
  • Adjusted the spawn box of the right-most Radiant hard camp near the safe lane
  • Tier 3 Towers/Rax moved very slightly back away from the ramp
  • Adjusted the juke path in the clump of trees to the left of the Dire Tier 1 mid tower in the area closest to the ramp
  • Added a small hiding spot in the trees to the top left of the Radiant medium camp near middle
  • Slightly reduced the spawn box of the Dire offlane Neutral camp
  • Added new paths to the trees on the left of the top Radiant Tier 1 tower
  • Added pathable areas in the trees below the bottom Tier 2 Radiant tower
  • Spaced out Radiant Tier 4 towers slightly
  • Added a small hiding spot to the trees above the bottom Radiant Tier 2 tower
  • Moved Radiant mid creep spawn point back a little
  • Removed the tree on the Dire cliff right above the top Rune
  • Added two extra trees in the Radiant middle lane to the upper right of the Tier 1 tower
  • Rearranged the clump of trees below the far right Radiant hard camp to modify visibility lines for heroes nearby
  • Added a new hiding spot to the right of the Dire small camp
  • Fixed Radiant offlane neutral camp units not always being visible with line of sight in front of them

Head over to the website to see hero changes.

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