Gears of War 4 multiplayer will run at 60FPS but we know that pulling off 60FPS hasn’t been easy for current-gen consoles. The good news is that Gears of War 4 multiplayer is hitting 60FPS but the bad news is that it makes sacrifices to its visual fidelity.
Digital Foundry did an analysis of Gears of War 4 multiplayer which showed how the game cuts corners to hit 60FPS. Of course, this is early code and we may see improvements before its final release.
Gears of War 4 is being developed on Unreal Engine 4 and will be the first major shooter to represent Epic’s new Engine.
The entire Gears of War series has used Unreal Engine 3 which was a juggernaut of an engine. However, Gears of War 4, at least in the multiplayer, fails to show the true capabilities of Unreal Engine 4.
This is due to The Coliation going for 60FPS in the multiplayer and trading in visual fidelity. Lighting on maps is dull, decent textures but poor character animation are pretty evident.
Modern games these days tend to offer a cinematic experience in the single player campaign and opt for a smoother more responsive gameplay in multiplayer. Gears 4 is doing the same and we can see a clear difference in single player and multiplayer modes.
There are notable upgrades compared to previous games though; Shadows are smooth, explosions give a kick back, screen space reflections are smartly used and look terrific.
There is still room for improvements before final release.
Gears of War 4 will release on Xbox One this October.