Months ago we gave you the confirmed news that the Gears of War 4 split screen feature was not being dropped like Halo 5 did. However, at that time no one knew how much of a performance difference this will make.
It has now been confirmed that the split screen feature will not run at 60FPS like the multiplayer but at 30FPS which is the same as the game’s campaign.
This was revealed by Rod Fergusson, Studio Head of The Coalition, while he was discussing the upcoming beta testing phase of the game. He says that since the Gears of War 4 split screen mode is much more complex than the multiplayer itself, they have had to tune down the frame rates per second.
He concluded by saying that “any way you can play Gears of War you can play split-screen.”
Moving on, Fergusson also discussed how the beta phase was just a “technical beta” and not really a presentation of what the game should look and feel like when it releases.
What you’re going to play is basically an alpha build of our multiplayer. That means there’s going to be issues, but it’s an actual beta. It’s not a fake demo; it’s not a highly polished thing in the sense that it’s set up as a marketing demo. It’s actually, ‘Hey, we have brand new technology on our servers and we have brand new features on our client and we want that to be tested at scale and we want your help.’
I do not think that the Gears of War 4 split screen running at 30FPS will be an issue if the multiplayer is not going to be an issue at that rate.