We are used to seeing larger-than-life and diverse characters in video games, but according to the writer of Rise of the Tomb Raider, there is still a long way to go.
In an interview with GamesIndustry.Biz; Rise of the Tomb Raider writer Rhianna Pratchett said that she wants to see more diversified characters in terms of religion, race, sexual orientation, and more.
Furthermore, Pratchett also touched the subject of Lara’s sexual orientation in the recently released video game:
I would’ve loved the challenge of making Lara gay, but they spun it as if I’d gone in there saying I want to make Lara gay and I’ve been crushed down by Crystal Dynamics. It wasn’t like that in the conversation we had! It was more like, I recognize the need for more diversity in many things, not just sexual orientation but in ethnicity, in age, in ability, etc. And as a writer I see that as challenging and important and there’s not enough out there.
Aside from Rise of the Tomb Raider, Pratchett is also famous for creating Nariko and Faith in Heavenly Sword and Mirror’s Edge. However, even she is not pleased with the said characters in a sense:
We do tend to overuse the words ‘strong female character’ – you never hear them say ‘strong male character.’ It’s almost like that’s inherent. What we really mean is good or interesting or textured or broad or exciting. It’s more than strong and strong I think does these characters a disservice… And I know calling it a strong female character is just a step we go through before just calling them characters in the same way male characters are just called characters.
With everything said and done, characters in video games – especially female characters – have come a long way! They are not more appealing, but are more realistic and believable which will continue to improve in games to come.
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