Mass Effect: Andromeda’s size is “Staggering”: Bioware

Mass Effect: Andromeda’s size may be the biggest game that Bioware has ever made, according to Alistair McNally, who is the lead artist and designer at BioWare Montreal.

Mass Effect: Andromeda has yet to reveal too much of its plot, but it is known that Commander Shepard will not feature in the game.

Players will instead be controlling a completely different character, though the only fact we know about them is their name: Ryder, in reference to Sally Ride, the first female astronaut.

This was revealed in a trailer (narrated by the female Shepard’s voice actor Jennifer Hale) that was released on N7 Day (November 7) in 2015.

Ryder and their expedition will be arriving in the Andromeda galaxy, a long time after the Mass Effect trilogy, and with an entire new galaxy to explore, Mass Effect: Andromeda’s size could very well be accurate, especially with players having access to a a new and improved version of the Mako from Mass Effect 1.

McNally also said that he was able to play a new, upcoming IP of BioWare’s, and described both as “stunning.”

Played Mass Effect Andromeda yesterday and then today our new IP. Both of which are looking stunning. Today I wore a plain t-shirt.

We don’t really have any idea of what BioWare’s new IP will be; the only indication that we’ve gotten of any new IP from them at all came from summer of 2013, where BioWare sent out a mass email with a simple but ominous-sounding subject line: You have been chosen.

What came from that was a rather confusing and nonsensical trailer before the game was revealed as “Shadow Realms.” This was then quickly cancelled after a tepid reaction from BioWare’s fanbase.

Now, we have no idea at all of what the new IP might be, but with Mass Effect Andromeda likely to release in early 2017, we can probably expect something about one or both of the new IPs at E3 2016.