Quantum Break 720p Resolution Isn’t as Simple as it Sounds (Update)

Update: Remedy has replied to Quantum Break running at 720 with the following statement:

Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look.

However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break. Since the start of “Quantum Break’s” development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. This is what Remedy is renowned for. We’re confident that we have achieved this, and can’t wait to hear what fans think on April 5 when they play the game.

Original Story: Almost 8 months ago, we reported that Quantum Break may run at 720p. The reason for us to think that was a few slides Remedy Entertainment shared at Siggraph 2015.

These slides mentioned that Quantum Break is running at 720p on Xbox One. In the end, we thought that may not be an issue due to Remedy mentioning that the final product will run at 1080p.

Sadly, it looks like Remedy wasn’t able to pull it off in the end. According to an in-depth analysis of the game by Digital Foundry, the game does indeed run at 720p.

In every scene tested so far, a native resolution of 720p is the consistent result found in each pixel count test – so while there’s every possibility of individual render targets operating at higher resolutions, basic geometry that we’re able to measure hands in a 720p result as things stand.

Quantum Break resolution and how it renders its effects isn’t as simple as just calling it a 720p game. Of course, it renders some of its effects in 720p but there is more to it than that.

There isn’t an official response from Remedy on exactly what technique is being used here. However, if you remember, they have prior history with using complex rendering techniques in Alan Wake. The game used an odd resolution for the time.

We think similar techniques are being used for Quantum Break but we would need more details from Remedy itself. In Alan Wake though, they used low contrast artwork and 4xMSAA which in the end helped the game look really good at 900x544p.

Quantum Break releases on PC and Xbox One on April 5. P users with a decent rig have nothing to worry about. But no matter how good they make the game look at 720p or any other unusual final res. they may use on Xbox One, there would be some backlash for promising a 1080p game and failing to deliver.

Keep in mind that Remedy is yet to officially confirm Quantum Break 720p resolution. Let’s see how this goes!

Does Quantum Break 720p resolution bother you?

Source: Digital Foundary