The Uncharted 4 visuals may make the game one of the best-looking ever, according to Naughty Dog’s game director Bruce Straley.
“I can’t wait for you guys to see what I think is the most visually stunning game ever created.”
The key word there is “I think”. There might be other games coming out this generation that look better, but you can’t really fault Straley for trying; each time Uncharted 4 visuals have been shown in a trailer (despite the glitches that have plagued the game at every E3) the game has looked utterly beautiful.
From the sweeping vistas of the city that Nathan Drake and his brother drive through as they’re chased by a machine-gun toting truck, to the vast and untamed jungle that stretches across Madagascar, the Uncharted 4 visuals do seem to be living up to Straley’s views, even with the “I think” part.
Even that is a necessity, as lately, with many games having stunning visuals as they take advantage of the technology available in this day and age. Uncharted takes advantage of its engine to include a large number of details that normally wouldn’t show up.
This can be seen in the Uncharted 4 visuals when shown at E3 2014: Nathan jumps onto a ledge, holding his position with a large knife that he uses as a climbing tool. Unlike the similar system in Tomb Raider, where Lara’s tool leaves no mark on the wall, Drake’s knife carves a visible furrow in the rock. Another moment is when Nathan is hiding behind a stump, which is steadily and visibly getting chewed up from gunfire as he hides behind it.
While we haven’t really seen much other gameplay in the game besides of the various multiplayer betas, hopefully Straley’s own self-admitted hyperbole will be accurate, and Uncharted 4 will be the new Crysis as the benchmark that other games are held to.
Hopefully not requiring an alien supercomputer to run well.