The Division dev team took a long time to release the game. It was announced years ago which makes us question the release cycles of AAA game. Should they be announced close to release, like what Bethesda did with Fallout 4? Well, that is a different debate, but what we do know is that games like The Division take time to develop. And to do it right, you should take as much time as you can.
That’s exactly what Ubisoft Massive did.
According to The Division Creative Lead Magnus Janson, innovative games are often broken. He said that in order to offer an ironed out and polished experience, you need to take your time. However, in the case of The Division, it took a little longer than expected.
It’s not surprising it’s taken time. we’ve taken the time to do it right . You can do innovative stuff, but it’s broken, or the framerate is terrible. to have a polished, fun experience that is not promising, but great – when we’re doing an experimental thing – that takes time. we just took a little longer than we thought
It is great to see The Division Dev team taking its time with it, because rushing such a massive and highly anticipated game would mean potential issues upon release.
Ubisoft already heard plenty of negative feedback after Assassin’s Creed Unity came out and game breaking issues in The Division means further damage to Ubisoft’s reputation.
The Division beta was held recently across all platforms and so far feedback has been positive. Of course, there are some problems but nothing that can’t be resolved before shipping or with minor post-release updates.
Speaking of Shipping, The Division release date is set for March 8. Meaning the game is coming out in the next 24 hours. You can pick it up for PS4, Xbox One and PC.
Source: Official PlayStation Magazine