If you are following VR news for the past year or so, you will know that Oculus Rift doesn’t support VR on Mac computers. The reason is pretty clear, there computers are expensive but not powerful enough to handle it. Apple VR support isn’t happening anytime soon, if comments from Oculus Founder are any indication.
According to Oculus Boss Palmer Luckey, Apple needs to release “a good computer” before Oculus considers VR on Mac. He said: “That is up to Apple. If they ever release a good computer, we will do it.”
He went on to explain what he meant:
It just boils down to the fact that Apple just doesn’t prioritize high-end GPUs [graphics processors]. You can buy a $6,000 Mac Pro with the top-of-the-line AMD Fire Pro D700s, and it still doesn’t match our recommended specs. If they prioritize higher-end GPUs, like they used to, for a while back in the day, we’d love to support Mac.
But right now, there’s just not a single machine that supports it, so even if we can support it from the software side, there’s no audience that can run the vast majority of software out there.
Oculus Rift founder is absolutely right, Apple devices can’t handle that kind of graphical tasks. Apple should consider adding more graphics power to its devices or look for a VR solution of its own. VR is growing market and Apple is definitely a company that can further innovate.
To run a VR device like Oculus Rift, you need plenty of horsepower under the hood of your PC. You need an i7 with 8GB+ RAM, along with a GTX 970 minimum. Similar specs are needed for HTC VIVE.