What are microtransactions? Microtransaction is a business model where users can purchase virtual goods via micropayments. These are normal for most games these days. Players are able to pay a very tiny amount to buy skins, weapons, and gear etc.
Gamers aren’t fans of these and prefer earning such content through gameplay rather than paying, so when a developer says there are no microtransactions in its game we appreciate the decision. However, it looks like Ubisoft either thinks we have forgotten the definition of microtransactions, or the company itself is trying to change the meaning of it.
The company made it very clear that The Division will not feature any Microtransactions, not even for vanity items. But what if I tell you Ubisoft is wrong. There are microtransactions in the game but the company is trying to make you think it doesn’t.
Ubisoft is pitching vanity items as DLC that will be sold in the store of your respective platform. Meanwhile, it is defining microtransactions as something that is sold within the game via purchasable in-game currency or for real life cash.
“..there will be no microtransactions at all. Not even for vanity items. Vanity items will be sold as DLC, through the regular first-party stores, said Ubisoft.”
The Division microtransactions exist in the form of vanity items that are being pitched to you as DLC. How did Ubisoft suddenly forgot the definition of microtransactions is unclear. But this doesn’t give a good impression at all.
Anything such as weapons, skins, etc being sold for a very low price is indeed a microtransaction, whether you buy it within the game or from the store.
Hence, The Division does have microtransactions and it should be made very clear by Ubisoft itself rather than trying to pitch it as DLC.
The Division will release on March 8 for PC, Xbox One and PS4.