We already know that Lucasarts at one times had many plans for Star Wars games. One you may not have heard of was the Star Wars Episode VII: Shadow of the Sith game.
This game, which would have been a sequel to the original movies is discussed in a new article by Cinelinx. In it, they discuss details revealed by Haden Blackman, the Lucasarts creative director. He revealed details of the game in an interview with the site:
“Episode VII: Shadows of the Sith would have put you in the role of an adult Ben Skywalker,” Haden explained, “who was walking the line between the light and dark sides of the Force, unleashing new Force powers never-before-seen in games or movies as he investigated a new threat to the galaxy (a Solo…).”
This version of Ben Skywalker came before Shadows of the Sith, and featured Ben Skywalker from the expanded universe books. He was actually the son of Luke and Mara Jade. It should be noted that these details are no longer “canon” to the Star Wars chronology and the new movies.
One of many ideas for games, they were nothing but pitches to the company. On why they weren’t picked up Blackman revealed:
“Again, most of these were just short, on-paper pitches, which I wrote. The only one that had more traction — dozens of design documents, concept art, and even a few prototypes and pre-vis videos — was Scum and Villainy, a bounty hunter game.
“Eventually, I ended up pulling elements from several of the pitches to craft the pitch for The Force Unleashed. As we wrapped up TFU, I started working on some new concepts and revisited the far-future concept under the name “Shadow of the Sith.” The Darth Maul idea was also briefly resurrected afterTFU2, and different versions of 1313 reused either the Underworld or Scum & Villainy codenames.”
Would you have liked to see the Star Wars Episode VII: Shadow of the Sith game actually developed? Let us know your thoughts in the comments section below.