Hitman Level Design Further Explained By Square Enix

Square Enix is bringing back Hitman this year and over the past few days devs have explained to us its level design and how they made sure it supports the narrative, provides numerous ways of Assassinations and more.

In the latest and final part of the video series “Talking Hitman,” “Io-Interactive level designers Jacob Mikkelsen and Marta La Mendola sit down to talk about how they handle the creation of the biggest creative hit sandboxes in HITMAN history.”

Both of them talk about how the scale of levels and the difference between Absolution and the new Hitman. They explain that building levels for the new game wasn’t easy. There are so many points of entries and the map accommodates many methods of Assassination.

Absolution was different a bit linear in this regard. The game will on March 11 for PlayStation 4, Xbox One and PC. For the first time ever, the series is going episodic. It will be interesting to see how that turns out.