Street Fighter V PC Update Provided, Gamer Fallout Continues

Another day passes, and yet more Street Fighter V PC fallout is taking place. Today Capcom provided an update to PC gamers on Steam, and it is safe to that they were not amused.

Most of the Street Fighter V PC problems have been around matchmaking, lack of controller options and even keyboard binding. In the latest update from Capcom they provide some details on fixes that have been applied.

Looking at the server issues, these fixes have come to the PS4 and PC release of the game:

  • Online connectivity – login and intermittent connectivity issues should be less frequent as the service stabilizes now that all platforms and regions have launched.
  • Matchmaking issues – the issue should be fixed now as the team identified the root cause and have implemented a server side fix few moments ago.
  • Fighter ID corruption – a small number of PC users have reported their Fighter ID getting corrupt after account registration. We’re aware of this issue and will have a fix in place shortly to prevent this from happening further.

For those looking for a fix to their Fighter ID, they are directed to this post.

They also provided some details for specific PC fixes, but for people with controller issues, it was the features updates which may provide more help (or annoyance):

  • Native DirectInput support – this was one of the more consistent requests we’ve received from the PC community. We realize many fans prefer to use their existing PS3/PS4 compatible Arcade Sticks on PC which are DirectInput-based, so we are actively looking into adding this feature in an upcoming patch.
  • Expanded key re-binding functionality – we are also looking into expanding key binding option to allow customers to freely map keys beyond the default B/N/M/,/H/J/K/L keys.
  • In-game language options – the currently set language is based on the Operating System’s UI language. We are looking into adding language options via the Steam client launcher in an upcoming patch.
  • Resolution Switching – current design requires users to cycle through each in-between resolution setting in order to arrive at a resolution of their choice. We’ll look into making this process much simpler and less time consuming in the future.
  • Lastly, we’ll provide another round of updates shortly, as soon as we have a solid timeline for when these feature additions will be ready. Please stay tuned!

To see what Street Fighter V PC users thought of these updates, you just have to look at the comments underneath the update. Suffice to say, they were far from happy with the details released.

What are your thoughts on the Street Fighter V PC release? Let us know in the comments section below.