The Division Devs Didn’t Look Into 9/11; No Parallel Exists Between the Game and the Event

We know that The Division is set in a United States that has been torn down by a terrorist attack that spread a virus and broke the system. It is set in New York City but it looks like Ubisoft did not want to touch the rather sensitive topic – or even draw a parallel to it – when making the game.

It is true that Ubisoft has done a great deal of homework that went behind preparing for the setting of the game. They have been working with survivalists and related experts to give the game the realism that should ring of a city torn down by havoc wreaked by terrorists.

Interestingly, when working on it, they ignored the very first thing that should come to anyone’s mind when they talk about terrorists and New York City together i.e. the horrendous 9/11 attacks.

Julian Gerighty, the associate creative director of The Division, while talking to KillScreen recently revealed that they had not talked to any of the 9/11 first responders, experts or survivors:

I didn’t. I don’t think even the parallel between this game scenario and 9/11 exists. It’s the first time I’ve ever been asked about it, and it hasn’t really crossed any of the meetings that I’ve done on it before. At the end of the day, it’s a videogame, it’s an entertainment product… There’s no particularly political message with it.

On the upside, Ubisoft has clarified that they have not held back the game’s PC version due to consoles as rumored a day ago.