Rise of the Tomb Raider was just patched on PC and it brought a new graphics option called “Spectacular Reflection Quality.” We can set the reflection quality of very high, high, and medium. Results will vary depending on the graphics card you are using.
Users will notice less jagged edges and less blur from high to very high settings. There isn’t much to notice when you use medium SRQ settings.
Here is a quick comparison.
Lara’s shadow also changes with each setting, overall it a good feature to have but it is nothing “spectacular.” For full patch notes for the latest PC update, head over here.
Some highlights from patch notes are posted below.
- A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.
- New graphics option ‘Specular Reflection Quality’ to enhance resolution and reduce aliasing of specular reflections, at some performance cost.
- New graphics option to disable film-grain independently from ‘Screen Effects’.
- Improved HBAO+ quality, including better occlusion for distant objects.
- Improved NVIDIA SLI performance. (Steam only)
- Fixed SLI glitches during water/snow effects. (Steam only)
- Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.
Do let us know what you think of “Spectacular Reflection Quality” for Rise of the Tomb Raider. If you are yet to play Rise of the Tomb Raider, you can pick it up for PC and Xbox One. PS4 users can pre-order it from Amazon, but a release date for it is yet to be announced.