League of Legends Patch 6.2 Notes Revealed: Jhin, Wall Collision, Ward Debris

By   /   Jan 28, 2016
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League of Legends patch 6.2 is the second part of the updates that Riot Games is making to the game labelled as the preseason followup patches – the first one being patch 6.1 of course. As far as the latest is concerned, the complete changelog has been shared alongside commentary from the developers.

The head of communications at Riot Games, Chris Tom, has highlighted some of the key points that are going to be addressed in the League of Legends patch 6.2. Top of the list are changes to wall collision and ward debris.

There are other known updates that this patch brings as well, like the introduction of Jhin, the Nunu buffs and the Shen update.

The most exciting things I’d want to highlight (aside from the release of Jhin, the Shen update, and the Nunu buffs) are very ‘under-the-hood’ with the ward debris and wall collision detection changes. The wall collision changes are pretty important but self-explanatory, so go read the note. On the point of ward debris: we still firmly believe that there needs to be some way to learn one of the most critical (and often game-winning) systems in League of Legends, so shiny little ghost-wards is where we’re at. Clarity.

Apart from what has already been mentioned, changes have been made to Dr. Mundo, Elise, Fiora, Gangplank, Karma,
Kha’Zix, Kindred, Poppy, Rengar, and Tahm Kench.

Six items have also been altered. The Dark Seal, Morellonomicon and Athene’s Unholy Grail are cheaper now; Frost Queen’s Claim active cooldown has been upped from 60 to 90 seconds; Cull has “more base AD, more gold when hitting 100 CS; lastly, a bug in Rapid Firecannon relating to empowered attack range has been fixed.

In the end, the League of Legends patch 6.2 has made a list of bug fixes to the game in general. Here they are:

  • HUD font size now properly scales with HUD settings, rather than system DPI settings. Sorry, 4k users!
  • Fixed a bug where Sweeping Lens’s animation would play when walking into brush the enemy team swept earlier in the match
  • Fixed a bug where Warlord’s Bloodlust’s attack speed buff was lasting one second less than intended
  • Fixed a bug where Hecarim’s E – Devastating Charge R – Onslaught of Shadows combo wasn’t working properly. Hecarim can now cast E before R and will not lose the E buff
  • Similar to Ryze, Cassiopeia now retains her previous movement or attack command after E – Twin Fang’s cast finishes
  • Vel’Koz’s R – Lifeform Disintegration Ray no longer does a variety of strange things if cast as Vel’Koz last-hits a target
  • Fixed a bug where Malphite’s R – Unstoppable Force would sometimes knock up and damage units at the start position instead of end position when interacting with displacement spells like Trundle’s E – Pillar of Ice
  • Fixed a bug where displacement effects would not displace Zac during E – Elastic Slingshot’s travel time
  • Fixed a bug where leveling up caused Graves’s E – Quick Draw’s armor and magic resistance bonus to become inconsistent until refreshed
  • Fixed the vision-granting aspects of Malzahar’s Q – Call of the Void. Vision is now properly granted along the entire path and enemies hit on the edge of their hitboxes are now properly revealed.
  • Yasuo’s W – Wind Wall now properly continues to blocking projectiles if Yasuo dies
  • Fixed a bug where Yasuo’s third Q – Steel Tempest (and E > Q combo) could deal damage through spell shields in certain situations
  • Fixed a bug where Leona’s E – Zenith Blade still rooted a target mid-dash even if they spell shielded the ability
  • Pantheon’s Passive – Aegis Protection now blocks – and gets consumed by! – attacks by Annie’s Tibbers and Heimerdinger’s ultimate turret
  • Fixed many cases of on-hit effects applying even when blocked by Pantheon’s Passive – Aegis Protection
  • Fixed a bug that caused Zyra’s plant attacks to ignore a target’s dodge status
  • Rift Herald now drops a soul for Thresh

For details on other aspects of the patch like the Lunar Revel 2016 skins, New Champ Select, alternative maps including Howling Abyss, Trinkets and Vision, a number of changes that have been made to the Masteries and the Wall Collision system changes, head here.

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