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Rise of the Tomb Raider Technical Face-off with Xbox One Version

By   /   Jan 27, 2016

Tomb Raider arrives on the PC tomorrow, January 28 and it looks like players are in for a treat. What many gamers will want to know though is what the PC brings to the game.

In the above video from Digital Foundry they give a very good comparison of the two versions of the game. After looking at how the PC version improves on the console, they also take a technical look at the PC release and look at how good the Crystal Dynamics, and Nixxes port is.

Square Enix have been quick to praise themselves for the release too, revealing details about the options that will come with the PC version of the game:

“This tech-centric feature details improvements available on the PC, such as anisotropic filtering, tessellation, dynamic foliage, and through a partnership with Nvidia, a high-end ambient occlusion technique called HBAO+. Crystal Dynamics and Nixxes worked tirelessly to push the PC version to new heights, giving players unprecedented visual fidelity and the most realistic-looking Tomb Raider adventure to date.”

The video above looks at these new options and shows what an improvement they make. When the game unlocks on Steam tomorrow we’ll be able to take a closer look at the game and just how well it performs. It does appear though that the PC port has been a success this time, and we won’t have yet another shambles like some of the other releases from other companies.

It will be interesting to see how well Rise of the Tomb Raider does on PC, and how well it will do later in the year when it releases on PlayStation 4. Was the Xbox One timed exclusivity worth it? We’ll have to wait and see.

Will you be playing the game on the PC? Let us know your thoughts in the comments section below.

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