Five Nights at Freddy’s World Developer Apologises for Rushed Release

By   /   Jan 22, 2016

Five Nights at Freddy’s World was surprisingly released yesterday, even though it was due out in February. It looks like that extra month of development may have been needed.

In a surprising move, the game was made available last night on Steam and as you can see from some of the buyer comments collated by Kotaku it appears the game may not have been as ready as it first appeared.

These problems with the game have led to the developer Scott Cawthon making an apology to the fans:

“Hi everyone.

This isn’t exactly an announcement that I’m enjoying writing, but it’s one that I feel I owe to the community.

You know, I’ve been accused of rushing my games ever since FNaF 1, but I’ve never felt that I’d released a game too early… until now.

There are a lot of features that this game should have had before release, features that I was told about, but ignored and didn’t implement. Features such as being able to see what abilities do during battle, or being able to see a stats page for your characters. These are features that any good RPG would have.

I got too eager to show the things that were finished, that I neglected to pay attention to the things that weren’t.

I’m going to fix this, and I’ll be updated the game with these features in the coming weeks.

So I say this to a community that I’ve enjoyed and respected for over a year and a half now- I’m sorry. I will continue to add features to the game and make it right.”

If you were looking to buy the game, it may be advisable to wait until it is fully working. At least the developer is being open about the problems and is working on fixing it.

What are your thoughts on the Five Nights at Freddy’s Word problems? Let us know in the comments section below.

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