Astraea Dev Says Developing For Consoles Is Much More Difficult Than PC
The intriguing Animal Crossing-esque town manager sandbox title Astraea is looking set to arrive on PS4 and Xbox One, bringing with it hours of fun and entertainment.
The studio of this game, Norwind, has past experience with developing games, but it’s not often that devs tend to term development for consoles as ‘difficult’ to work on.
Norwind’s Brandyn Engbrecht believes so, though. In an interview with GamingBolt, Engbrecht talked about how, compared to PC, it was incredibly difficult to work on building Astraea for console platforms.
“This is my first time building a game for consoles and it has been quite an adventure building Astraea for the console platforms. It’s quite a bit different building on a console as compared to building on PC/Mac platforms. Initially, I found myself having to go back and rework its coding so that it would function properly on consoles.”
The real difficulty came with the network backend for the multiplayer function of the game. Brandyn admits that it was a nightmarish task, but the experience he’s gained will certainly help in the future.
“I also had to completely rework the entire network which was a nightmare! I have gained a tremendous amount of knowledge and experience by developing Astraea on the console platforms. All of this hard work has paid off and I can now easily add a new console platform very quickly.”
Interestingly, despite Brandyn’s less familiarity with the PS4, the developer had not been shy in sharing his opinion when asked about his take on Sony charging money for emulating already-owned PS2 games on PS4.
Unlike most users who are heavily criticizing this decision, Brandyn actually sided with Sony in their decision, and predicted this feature to be very successful despite the recent backlash.