Bioshock developer Ken Levine has confirmed that his upcoming project features a small scale open-world.
Speaking on NPR’s On Point; Levine said that AAA single-player narrative games have started to disappear because such titles cost a fortune to develop and an average gamer wants a $60 game to last about 10-12 hours:
The AAA, single-player narrative game is starting to disappear. Kind of games like Bioshock. There’s fewer of them being made. The real reason is they’re very expensive to make and I think gamers are saying pretty loud and clear that if they’re going to spend $40, $50, $60, they want an experience that lasts more than 10-12 hours. That’s a lot to ask somebody to spend.
The untitled project is being handled by a small team of veteran developers that still comes under the publisher 2K:
We started this experiment after we finished Bioshock Infinite which was, “How do you make a narrative game feel like the kind of games we’ve made before but make it replayable and make it extend and make it react to the players?” … make it replayable by giving players different ways to approach the problems and really letting them dictate the experience. That is not a simple problem to solve.
Currently, this is pretty much all we have on the upcoming project. There is no knowing when will we hear more about the project or when will it release.
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