Now that we are in Destiny’s second year and the release of The Taken King is in the past Bungie are looking to the future. In a recent interview they have revealed how things are going to change for the game.
Talking to Eurogamer Bungie’s Derek Carroll the senior designer of Destiny revealed that the company are moving away from “monolithic DLC” to more of an event model for the future of Destiny. Hints at this have been shown in the Sparrow racing event that was revealed at PSX.
On the DLC changes to the game he revealed:
“With Taken King we are moving to a more event-based model – things like Festival of the Lost and Sparrow racing, which is our winter event, and then smaller events such as Iron Banner and Trials of Osiris every weekend.”
“Rather than doing these giant, monolithic DLC packs, this way everybody who’s an owner of Taken King can enjoy these things.”
On why this change took place, he said:
“There’s lots of different reasons as to why – I don’t know how deep I can get into that. But basically the live team is charged with maintaining the game and keeping players happy, feeding them new content and surprising them with things they didn’t expect.”
On if microtransactions will affect gameplay in these events:
“All the stuff from [microtransaction shop] Eververse is completely cosmetic, to get aesthetically-pleasing things. All the items have no Light and no perks, but if you want your suit to match your Sparrow – that’s what that’s for.
“There’s several new emotes, new Sparrows, new shaders, emblems… and Sparrow horns to annoy your opponents.”
Moving away from big expensive DLC releases is an interesting move, and will no doubt be popular with gamers. It’ll be interesting to see how this works with the future of the game.
Do these updates sound like a good plan for Destiny? Let us know your thoughts below.