When looking at the development of games, the story often seems like an afterthought. With Rise of the Tomb Raider though, writer Rhianna Pratchett has revealed some interesting facts about the writing process.
In an interview with GameReactor she revealed just how many iterations of the story they went through, just for the opening scenes of the game:
“Usually a lot of iterations during development on characters, tone and setting, and we also have to respond to feedback from play testers (both external and internal) consultants and the rest of the team. It’s basically a hurricane of feedback. I think the opening scenes of the game were written about 47 times. I’m really not kidding.”
For fans of the rebooted Tomb Raider games they will know that Pratchett has been one of the biggest forces in redefining who Lara is, while still making her feel true to the original character. These comments above are interesting because it shows just how much work goes into getting not only the character right, but also the story that the game is telling.
With the story being one of the stronger elements of the game it shows that all the work well worth it, and while people who aren’t Xbox owners may not have access to the game yet they still know the story of this new Lara and what to expect from the game.
Hopefully when more Tomb Raider games are made, Rhianna Pratchett will be able to work on the story with the same team and continue to build on the story they have started. They’ve been doing such a good job so far, so hopefully they can keep it going.
Are you impressed by the story for Rise of the Tomb Raider and changes made to Lara Croft? Let us know your thoughts below.