There have been mixed opinions about having or not having the conventional matchmaking system in Destiny. However, it is more important to know what the developers think of it.
In the latest issue of Edge Magazine, the creative director of Destiny, Luke Smith, decided to be open about it. He says that matchmaking, in whatever, scenario, makes players disposable to you; which is against Bungie’s idea of bringing people together.
I think matchmaking can make other players disposable to you. The reason that people quit out of strikes is because there’s no consequence to their departure, just a punishment for that disposable person on the other end of the line. It’s pretty hard for me, emotionally, to want to subject groups of players to that.
What’s not hard for me to think about is a version of Destiny that makes it easier to look for and find groups to go engage in difficult content with, a version that helps bring people together in a way that the current software doesn’t.
Now that you know the reason why Bungie did not include matchmaking in Destiny, you should also know that Smith regards it as “a game that’s best played with others, and it’s our responsibility to embrace that further in the game.”
You should expect future developments being made on similar lines.