Frank O’Connor Comments on Halo 5 Criticism
Is Halo 5’s story satisfying? It’s a question I had in my mind since the game released. It’s all about perspective but you have to give credit to 343i for their excellent job with graphics, gameplay and an overall fun to play Halo game.
We understand that you can’t satisfy each and every fan, we can take the example of Metal Gear Solid V: The Phantom Pain. Longtime fans didn’t like how things ended, same is the case with Halo 5. But, with Halo 5 it’s not just the ending, it is the overall story and how it develops. On top of that, the iconic hero, Master Chief felt blank and unrelatable.
Both 343i and Halo 5 faced criticism over the past few days but the developer has finally come out to comment on the situation. When asked about Master Chief and criticism over Halo 5, Frank O’Connor replied:
It’s totally a fair conversation to have, and I can’t disagree with how you felt about the game, you felt the way you felt. It’s a tension that we’ve had, and something I’ve spoken about many times in the past, the fact that Chief is a vessel into which you pour your heroism.
I think the difference in Halo 5 is that there are eight people you have to do that with, and for them to not simply be clones of the Chief moving around in that space, we had to properly characterize them. And that meant, because it ends up being more of a social experience, we had to make sure that the characters were actually reflecting each other and not simply ignoring each other.
That said, this is a long running issue we’ve had with the Chief. Over the years, people have grafted their own feelings about the Chief onto the Chief. And sometimes that’s meant, like in your case, holding him as a sort of paragon of useful emptiness. And I think that’s a completely fair way to approach this character
Did you play Halo 5? What are your views on the story and Master Chief?