It is a fact that the release of Zelda: Skyward Sword brought feedback which was focused more on the need of a more open world with a bigger size. With the approaching release of The Legend of Zelda for Wii U, one would expect the developers to understand that.
Eiji Aonuma, the producer, recently clarified that he has listened to all those comments before adding that he is actually looking to surprise the fans with what they have done to the open world elements:
We actually had some feedback from Skyward Sword, where people were saying, ‘This is not exactly the Zelda game I was looking for, I was looking for a bigger open world. Unfortunately, I can’t go into details but I’m hoping to put a surprise, or kind of a twist, on my view of an open world game. I hope that you’ll look forward to it.
However, you should not assume that everything that fans suggested is being implemented to The Legend of Zelda for Wii U in the same way. Aonuma hinted at a twist saying that the development team thinks “why not interpret [the feedback] in a different way that you wouldn’t expect.”
This is being done so that The Legend of Zelda for Wii U can introduce new elements to the fans.
Don’t you think that this approach restores the faith that developers are really putting the additional development time to good use?