While Divinity: Original Sin 2 is pretty much confirmed for Microsoft Windows following its successful Kickstarter campaign, the same cannot be said for the Linux or Mac version of the game.
The independent Larian Studios wants to remain publisher-free, and collected little over $2 million with its Kickstarter fund campaign. However, despite expectations of a Linux/Mac port for the game, the developers have pretty clearly stated that they cannot afford to port the game on other platforms at the time of release.
“Believe us, it’s not that we’re not interested in producing a version for Mac/Linux/Console, it’s just that we want to get the gameplay and world fleshed out in all the detail that it needs first. Once we have the game fully worked out, we’ll start looking at porting it to other platforms.”
Just a few weeks ago, we had a chance to talk to Larian Studios. Head of PR & Marketing Kirill Perevozchikov pretty much admitted in that interview that Divinity: Original Sin 2 had little room for wiggle as far as ports and experimentations were concerned, because a very large part of their earnings from last year’s Divinity: Original Sin was invested into its creation.
Hopefully, the sequel to the title will be as good and as successful as its predecessor. This way, we’d probably be guaranteed console and other OS ports.