As with a lot of new games that are released lately the questions of microtransactions keeps on being brought up for Star Wars Battlefront. It looks like we may have some good news on that front.
In an interview with Gamespot, Battlefront design director Niklas Fegraeus has made it clear that microtransactions will not feature in the game, and were “not part of the core design”.
On what currency system will be used instead:
“Well the currency system is based on your game performance. The credits that you use to buy things in the game are earned. You play the game, complete challenges, and that’s how you get credits.”
On how the currency actually works, there is a two tier system, which is described below:
“There are several [credit] systems working together here. Just doing things in the game earns you points, and those [points] earn you credits. That’s the baseline system; the more you do, the more credits you get,” he said.
“But then there are other systems, such as small challenges for you to complete, and rewards for different actions.
“If you’re really competitive, the coolest things you can get is star cards to best suit your play style. If you really like to snipe, for example, you should totally go for the blaster cannon. Or if you’re looking for something cool in terms of expressing yourself, then I would say if you gather a lot of credits, you can buy some expensive in-game items, such as being able to play as an alien race. You can be a Rodian while everyone else is human.”
Obviously anybody looking forward to the game but worried about the extra costs will see this as good news. When other games use real life currency to add to the game, actually hard work and grinding is a focus for Star Wars Battlefront. That’s not to say that DLC won’t be coming to the game though.
Star Wars Battlefront is coming out in North America on November 17, and to the UK and Australia November 19 on Xbox One, Playstation 4, and PC. The beta begins October 8 until October 12.
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