Scalebound’s director Hideki Kamiya has been talking about the origins of the game, and how it adapted to what it has now become. It sounds like it could have been a very different experience.
Talking to Gamespot Kamiya revealed that the game was originally thought up in 2006 and was planned as a Wii release. Featuring dinosaurs instead of dragons maybe the most surprising difference was the fact the protagonist was in fact a little girl:
“We changed the dinosaurs to dragons, but at that point the lead character was even weaker than [current protagonist] Drew is in the context of Scalebound,” he continued. “She was actually a little girl who was with these dragons. As we were making this prototype, I realized that I didn’t want to just be watching the fight, I wanted to be more participatory in the fight. And I started talking with the staff about how maybe we should change this to be a swordsman or someone a little bit older. This was when the prototype got put on the backburner, so to speak, and the project was halted. Then we made The Wonderful 101.”
The idea that the game could have been dinosaurs which the little girl controlled is an interesting idea, I wonder what the end result would have been? The fact that he decided that he wanted to become more a part of the combat hints at the birth of Drew in the game, but I still like the idea of the original character defeating enemies with her dragon hordes.
“The most fun for me is building out the dragon and then building the enemies of the dragon that’s going to fight and you see them start fighting on the screen and seeing those battles play out,” he said. “That’s really what we wanted to do with the game from a core play perspective and being able to execute on that has been a lot of fun for me.”
What do you think about the change from a child character to an adult who could take part in the battles? Let us know your thoughts below.