Jack Wall, the composer for the upcoming Call of Duty Black Ops 3, has revealed that Treyarch is using a brand new audio engine for the game.
The audio engine will use contextual clues to trigger music rather than scripted events. Meaning the sounds we’ll here depend on what the player is doing.
We can script in music in a number of different ways to make it more interactive depending on what the player is doing. All the cinematics in the game are driven by the engine, so it looks seamless. Sometimes we just keep music going through those moments, other times we’ll go into a new cue, but the way that we transition to the way to what was happening before into that is totally seamless, and it all happens on the fly.
For instance, if you’re in a battle situation and fire the bullet, “on the next bar there would be a cross fade into an outro, which takes you down to no music,” this would crossfade seamlessly to give the impression of being part of the same music.
Music will outro and denote seamlessly while transitioning from battle to cinematics. Below you can listen to a sample of Black Ops 3 music:
Black Ops 3 will release in November for PlayStation 4, PlayStation 3, Xbox 360, Xbox One and PC.